Early prototype for turn based game a la Wartales. Item collection system, UI, A*Pathfinding implementation, State Machines
Stalker themed game. Includes a gas mask system, some minor NPC interactions, and an item/loot collection system.
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First person archery game. Hand rigging, state machines. Arrows embed in their target with a variable depth, sound and visual fx depending on target type.
Space RPG exploration game. Drivable car. Creatures to be hunted. A fun project I did when I was first learning Unity in 2021.
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